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Frequently asked questions

Cost, viewer data, takedowns, tools and limits.

Does it cost anything to publish on LiveBridge?

No. During the first phase (D1) publishing and running games is free, and developer games are always free for streamers. Revenue sharing for paid games may be added later; no rate has been decided and it will be announced before it applies.

Where does my game run?

Each game has its own address on an isolated domain: https://<game-id>.<sandbox domain>/v/<version>/. It does not run under livebridge.vn, so it cannot read anyone's login session.

What does the game learn about viewers?

Gifts, comments, likes, follows, shares and joins, with name and avatar. The streamer chooses per game whether names and avatars are sent; when off, the game only sees a stable anonymous code such as Viewer #a3f9. A game never receives the streamer's connection code.

May I store or send viewer data elsewhere?

No. Viewer data is for display inside the game only: no persistent storage, no private server, no analytics service. See the developer terms.

What if I need my own server?

List its origin in connectOrigins in manifest.json (https or wss). The game can only call those and the LiveBridge API. You can also publish an external_web game (a page on your own https domain) from the game management page.

Can I use Phaser, Three.js, Unity WebGL or Godot?

Yes if the build is static web files within the limits: at most 50 MB unpacked, 2,000 files, the allowed file types (wasm is allowed). Libraries may load from cdnjs, jsDelivr or unpkg.

How do I test without a LIVE session?

npx @livebridge/dev serve runs a simulator speaking the same protocol as LiveBridge, with a panel to fire gifts, chat, likes and follows; the panel can also switch name and avatar sending like a streamer.

How long until my game is in the store?

There is no manual review: after upload the system runs static checks and opens the game in a real browser. If it passes it goes live at once; if not you get codes and fixes, and a "copy errors for AI" button.

Can a game be taken down?

Yes. A game reported by 3 different streamers within 24 hours is hidden from the store for review; an admin can take a game down for violations, and its links stop working immediately. The developer is told why. See the terms.

What is the "New" badge, and what are the limits?

A game shows "New" for 14 days after its first release. Each developer may have 10 games and 20 uploads per day; the files of the 5 newest versions are kept and you can roll back.

npx @livebridge/dev says the package cannot be found?

The toolkit is the @livebridge/dev package on npm. If npm reports it missing, it has not been published yet; check back later, these pages describe the exact usage once it is.